Project Brave Heart
Stanford School of Medicine research study exploring virtual reality preparation and relaxation therapy for children.
Work Timeline
Designed Asset Lab, a GenAI asset engine for images, 3D models, and animated characters, plus 8th Wall Agent, a VS Code extension and MCP server that writes code and edits projects through natural language.
Supported design and development of the VR version of Scaniverse. Explore splats around the world and view your own Scaniverse splats in VR by linking the smartphone app. Launched as both a native Meta Quest app and WebXR site. Built entirely in Niantic Studio.
Redesigned Scaniverse for gaussian splats and crowdsourced geospatial mapping. Surpassed internal objectives while maintaining a 4.8/5 App Store rating (10K+ reviews).
Designed and launched Niantic's first game engine with end-to-end product vision, UX, and UI. Awarded Best Developer Tool at AWE USA 2024 and 2025.
Designed AR campaigns for brands like McDonald's, Ito En, and more, delivered through Pokemon GO and Monster Hunter Now. Developed creative guidelines for third-party teams to satisfy IP owner requirements while driving 100M+ impressions and multimillion dollar revenue.
Shipped the browser-based IDE with live device preview, built-in versioning, and a template library so distributed teams could build WebAR faster.
Led 8th Wall’s strategic early pivot to WebAR, shaping product direction and market positioning. Designed Cloud Editor, AR feature set, 100+ sample projects, tutorials, and developer tooling that defined the platform. 60+ 8th Wall customer projects nominated for AWE Awards.
Designed the 8th Wall XR Remote for our Unity SDK that brought 8th Wall's SLAM and camera stack to native apps.
Designed and developed VR/AR experiences for enterprise clients.
Mixed Reality capture support for the official Justice League VR experience. Used at the London World Premiere where cast members played it.
VR Austin Jam 2017 project using iPhone X TrueDepth Camera to track face and control Andross in a boss battle.
ARKit app to measure spaces accurately. 103k+ users in first 3 weeks, featured on App Store, ranked #30 in Utilities. Featured in The New York Times, VR Scout, Popular Mechanics, and more.
Client: SmartPicture
VR log flume ride experience for Salesforce's Trailhead conference. Developed gameplay mechanics, physics, optimized performance, and created a scoring system.
Client: Salesforce
Learn the "Lock Out Tag Out" OSHA Safety Procedure from inside a Tunnel Boring Machine.
Client: Banjo
An agency portfolio wrapped inside a Room-Scale playground.
Preparing children for an MRI Exam using interactive VR.
Architectural visualization for Second Bar & Kitchen's Domain location.
Taught 3D printing, prototyping, and CAD while moonlighting as a freelance VR developer.
Stanford School of Medicine research study exploring virtual reality preparation and relaxation therapy for children.
Branded Kinect installation where users assume the role of an Orc, customize their character, and take a photo.
Minimalist wall mount for HTC Vive. Headset rests on edges, easy to remove, lenses face down for sun protection.
Solution for multiple lighthouse systems in the same space. Snap-on barndoors act as virtual walls.
360 camera mount designed for the Blackmagic Micro Cinema Camera.
Battery mount for iPhone designed during Pokemon Go's peak. Extended playtime for hours. Used at conferences and music festivals.
Independent VR development and prototyping.
Lighthearted VR romp in the style of classic point and click adventure games. First game developed using the Leap Motion Android SDK.
Han Solo in Carbonite case for Raspberry Pi 2/B+. Sold on Etsy store.
Mobile VR HMD with pupil tracking using prism array, infrared illuminators, and smartphone camera. Press-fit phone cartridge system.
Cinematography and color correction for short films, music videos, and commercials.
Director of Photography on a short film with a successful crowdfunding campaign. Senior thesis film in cinematography.
Colorist on award-winning short film. Official Selection at multiple festivals including New Orleans Film Festival and deadCENTER.
Director of Photography Demo Reel - 2013